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| FLiveConfigProperty (FName InPropertyName) |
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| FLiveConfigProperty (FName InPropertyName, bool bRedirect) |
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| FLiveConfigProperty (const FString &InPropertyStr) |
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| FLiveConfigProperty (const FString &InPropertyStr, bool bRedirect) |
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| FLiveConfigProperty (const TCHAR *InPropertyStr) |
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| FName | GetName () const |
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| FString | ToString () const |
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| bool | IsValid () const |
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| bool | operator== (const FLiveConfigProperty &Other) const |
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bool | operator!= (const FLiveConfigProperty &Other) const |
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bool | ExportTextItem (FString &ValueStr, FLiveConfigProperty const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const |
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bool | ImportTextItem (const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText) |
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| void | PostSerialize (const FArchive &Ar) |
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A type-safe wrapper for Live Config row names, similar to FGameplayTag. Provides better editor integration and type safety.