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Live Config
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#include <LiveConfigProfileActor.h>
Public Member Functions | |
| virtual void | BeginPlay () override |
| void | ServerSetActiveProfile (FName ProfileName) |
| void | ServerSetActiveProfileData (const FLiveConfigProfile &Profile) |
Static Public Member Functions | |
| static ALiveConfigProfileActor * | Get (const UObject *WorldContext) |
Protected Member Functions | |
| void | OnRep_ActiveProfile () |
| void | ApplyProfileToSystem () |
Protected Attributes | |
| FLiveConfigProfile | ReplicatedActiveProfile |
Actor to replicate the active Live Config profile. Spawned by ULiveConfigProfileSubsystem.
| void ALiveConfigProfileActor::ServerSetActiveProfile | ( | FName | ProfileName | ) |
Server-side: Set the active profile by name. Loads from disk if available.
| void ALiveConfigProfileActor::ServerSetActiveProfileData | ( | const FLiveConfigProfile & | Profile | ) |
Server-side: Set the active profile with full data. Replicates to all clients. RPC to set profile data