24 virtual void BeginPlay()
override;
27 UFUNCTION(Meta = (WorldContext = WorldContext))
34 UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category =
"Live Config|Profiles")
35 void ServerSetActiveProfile(FName ProfileName);
41 UFUNCTION(BlueprintCallable, Server, Reliable, WithValidation, Category =
"Live Config|Profiles")
45 UPROPERTY(ReplicatedUsing = OnRep_ActiveProfile)
49 void OnRep_ActiveProfile();
51 void ApplyProfileToSystem();