Config Profiles
Profiles are sets of property values that apply to a single world / session. Profiles are replicated to clients.
Uses
- Adjust property values to test the impact from changing a value
- Apply a profile specific to a particular map or game mode to adjust rules
- Create a tuning pack for speculative tuning changes that are not ready to be committed yet.
Creating profiles
Profiles are created implicitly and edited via the LiveConfig.SetOverride <PropertyName> <Value> command
Profiles are only saved when LiveConfig.SaveProfile <ProfileName> is called
A profile can be loaded via LiveConfig.LoadProfile <ProfileName>
Limitations
Only 1 profile can be applied at a time. However, support could be added for a layering system.