23 virtual void OnWorldBeginPlay(UWorld& InWorld)
override;
24 virtual void Initialize(FSubsystemCollectionBase& Collection)
override;
25 virtual void Deinitialize()
override;
30 static bool ReplicateProfileData(
const FLiveConfigProfile& Profile,
const UObject* WorldContext);
33 void OnActorSpawned(AActor* InActor);
35 FDelegateHandle ActorSpawnedDelegateHandle;